public class Sim3DSound
Members:
setSoundPosition(vec2 pos)setSoundPosition(unit u)construct(sound s, real x, real y, real minDist, real maxDist, real distCutoff)construct(sound s, unit u, real minDist, real maxDist, real distCutoff)public function bindSoundToUnit(sound s, unit u, real minD, real maxD, real distCut) returns Sim3DSound
public function bindSoundToPoint(sound s, real x, real y, real minD, real maxD, real distCut) returns Sim3DSound
public function bindSoundToUnitForPlayer(player p, sound s, unit u, real minD, real maxD, real distCut) returns Sim3DSound
public function bindSoundToPointForPlayer(player p, sound s, real x, real y, real minD, real maxD, real distCut) returns Sim3DSound