GameCache

Handle Wrappers View source
GameCache

Source on GitHub

Re-exports: Vectors

Extension Functions

gamecache.save

public function gamecache.save() returns boolean

gamecache.saveInt

public function gamecache.saveInt(string missionKey, string key, int value)

gamecache.saveReal

public function gamecache.saveReal(string missionKey, string key, real value)

gamecache.saveBoolean

public function gamecache.saveBoolean(string missionKey, string key, boolean value)

gamecache.saveUnit

public function gamecache.saveUnit(string missionKey, string key, unit value)

gamecache.saveString

public function gamecache.saveString(string missionKey, string key, string value)

gamecache.hasInt

public function gamecache.hasInt(string missionKey, string key) returns boolean

gamecache.hasReal

public function gamecache.hasReal(string missionKey, string key) returns boolean

gamecache.hasBoolean

public function gamecache.hasBoolean(string missionKey, string key) returns boolean

gamecache.hasUnit

public function gamecache.hasUnit(string missionKey, string key) returns boolean

gamecache.hasString

public function gamecache.hasString(string missionKey, string key) returns boolean

gamecache.flush

public function gamecache.flush()

gamecache.flushMission

public function gamecache.flushMission(string missionKey)

gamecache.flushInt

public function gamecache.flushInt(string missionKey, string key)

gamecache.flushReal

public function gamecache.flushReal(string missionKey, string key)

gamecache.flushBoolean

public function gamecache.flushBoolean(string missionKey, string key)

gamecache.flushUnit

public function gamecache.flushUnit(string missionKey, string key)

gamecache.flushString

public function gamecache.flushString(string missionKey, string key)

gamecache.loadInt

public function gamecache.loadInt(string missionKey, string key) returns int

gamecache.loadReal

public function gamecache.loadReal(string missionKey, string key) returns real

gamecache.loadBoolean

public function gamecache.loadBoolean(string missionKey, string key) returns boolean

gamecache.restoreUnit

public function gamecache.restoreUnit(string missionKey, string key, player whichPlayer, vec2 pos, angle facing) returns unit

gamecache.loadString

public function gamecache.loadString(string missionKey, string key) returns string

gamecache.syncInt

public function gamecache.syncInt(string missionKey, string key)

gamecache.syncReal

public function gamecache.syncReal(string missionKey, string key)

gamecache.syncBoolean

public function gamecache.syncBoolean(string missionKey, string key)

gamecache.syncUnit

public function gamecache.syncUnit(string missionKey, string key)

gamecache.syncString

public function gamecache.syncString(string missionKey, string key)