Re-exports: Vectors
public function gamecache.save() returns boolean
public function gamecache.saveInt(string missionKey, string key, int value)
public function gamecache.saveReal(string missionKey, string key, real value)
public function gamecache.saveBoolean(string missionKey, string key, boolean value)
public function gamecache.saveUnit(string missionKey, string key, unit value)
public function gamecache.saveString(string missionKey, string key, string value)
public function gamecache.hasInt(string missionKey, string key) returns boolean
public function gamecache.hasReal(string missionKey, string key) returns boolean
public function gamecache.hasBoolean(string missionKey, string key) returns boolean
public function gamecache.hasUnit(string missionKey, string key) returns boolean
public function gamecache.hasString(string missionKey, string key) returns boolean
public function gamecache.flush()
public function gamecache.flushMission(string missionKey)
public function gamecache.flushInt(string missionKey, string key)
public function gamecache.flushReal(string missionKey, string key)
public function gamecache.flushBoolean(string missionKey, string key)
public function gamecache.flushUnit(string missionKey, string key)
public function gamecache.flushString(string missionKey, string key)
public function gamecache.loadInt(string missionKey, string key) returns int
public function gamecache.loadReal(string missionKey, string key) returns real
public function gamecache.loadBoolean(string missionKey, string key) returns boolean
public function gamecache.restoreUnit(string missionKey, string key, player whichPlayer, vec2 pos, angle facing) returns unit
public function gamecache.loadString(string missionKey, string key) returns string
public function gamecache.syncInt(string missionKey, string key)
public function gamecache.syncReal(string missionKey, string key)
public function gamecache.syncBoolean(string missionKey, string key)
public function gamecache.syncUnit(string missionKey, string key)
public function gamecache.syncString(string missionKey, string key)