The wurst.build
file is a yaml file that must reside in the root of your project. The wurst
folder should be right next to it. This file controls your project’s dependencies and how the map is configured upon a build task. Almost all values in this file are optional. Incomplete or invalid config will be completed by using the map’s existing configuration and default values. The schema is provided on project install for auto complete in vscode. You will also find a full example file below.
projectName: Escape Builder Reloaded
dependencies:
- https://github.com/wurstscript/wurstStdlib2
- https://github.com/frotty/frentity
buildMapData:
name: JustAnotherWurstMap # Name shown ingame, may be colored
fileName: MyWurstMap # Name of the map file
author: SomeWurstUser # Name of the author
scenarioData:
description: WurstScript powered! # The map's description
suggestedPlayers: DefaultSuggestedPlayers # Hint text displayed in lobby
loadingScreen:
model: MyModel.mdx # Use 'model' to specify a custom model as loading screen
background: Generic # Use 'background' to use an existing loading screen
title: DefaultTitle
subTitle: DefaultSubtitle
text: DefaultText
optionsFlags:
hideMinimapPreview: false
forcesFixed: false
maskedAreasPartiallyVisible: false
showWavesOnCliffShores: false
showWavesOnRollingShores: false
useItemClassificationSystem: false
players:
- id: 0
name: DefaultPlayer
race: HUMAN
controller: USER
fixedStartLoc: false
forces:
- name: DefaultForce
playerIds:
- 0
flags:
allied: true
alliedVictory: true
sharedVision: true
sharedControl: false
sharedControlAdvanced: false
The project’s dependencies are listed at the top of the wurst.build
file and downloaded when the project is installed using grill install
. A dependency is a simple url to a public git repo, which can be pulled by the setup. Projects created by the setup include the standard library dependency by default: https://github.com/wurstscript/wurstStdlib2
.
To add a dependency run grill install
with a valid, accesible git repo url, e.g. grill install https://github.com/frotty/frentity
. This will checkout the dependency locally and also add an entry to the wurst.build
file.
The setup does no version locking for now, but this is planned for a future version. Transitive dependencies will not be resolved. You can target specific branches using a suffix, e.g. https://github.com/wurstscript/wurstStdlib2:pre1.29
.
Following the dependencies is the build map data, which offers most of the settings you would normally find in the Scenario Settings
in the World Editor. Such as the description, players, forces and the loading screen. The configuration will then be applied to the input map of any run or build task of the project.